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Source code checked in, #0d16a8e0136d

-Added the Quick family of collections: QuickSet, QuickDictionary, QuickList, and QuickQueue. All are value types which make use of the new BufferPools. -Fixed an overflow in a BufferPool assert.

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Source code checked in, #87706062ebff

-TriangleMeshConvexContactManifold (and associated types) revamped to use the Quick collections. -QuickSet and QuickDictionary resizing should now not allocate enormous arrays unnecessarily. -Fixed a...

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Source code checked in, #806a7d3b7ad4

-Little cleanup.

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Source code checked in, #825d960137f1

-Fixed a leak in the TriangleMeshConvexContactManifold.

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Updated Wiki: Shape Recentering

Collision Shape Recentering All collision shapes are centered on their local origin. When constructing a more complicated shape from vertices/a model, like a ConvexHullShape or MobileMeshShape, the...

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Source code checked in, #9e46f04c5e09

-BufferPool clean buffer asserts can now be disabled using SetSuppressCleanBufferAsserts. -Fixed a typong.

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Source code checked in, #9d87e30bdadb

-Unbusted InstancedMesh and MobileMesh. -QuickList now really implements IList<T>. -All meshes (instead of just InstancedMesh and MobileMesh) now undergo a secondary triangle-convex AABB pruning...

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Source code checked in, #70c89d2e5c19

-Re-enabled multithreading in the demos. -VehicleInput now puts the Vehicle's wheel's slightly lower.

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Source code checked in, #474aec8d1240

-Fixed a couple of goofs in the SphereCharacterControllerInput. -Increased SphereCharacterController default size.

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Source code checked in, #ff3cc87a004a

-SNEAKY BREAKING CHANGE: Quaternion.CreateFromYawPitchRoll is now consistent with the equivalent XNA method.

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Source code checked in, #671d83bf6da1

-HorizontalMotionConstraint now exposes more information about its anti-drift feature (position anchor). -CharacterController and SphereCharacterController now scale position anchor distance thresholds...

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Source code checked in, #0302cb49048e

Added SingleBoneRevoluteConstraint and SingleBoneAngularPlaneConstraint (and related control classes) to BEPUik.

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Source code checked in, #86c52b65695b

-Demo swapping re-enabled.

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Source code checked in, #58f85a0d5f7c

-CompoundCollidable no longer propagates the owning entity's Material to children. -Fixed a ypo.

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Created Unassigned: NuGet Packages [19]

Hello, I downloaded the BEPU packages via NuGet in the Xamarin Studio Package Manager however upon install I get the following error:Could not install package 'BEPUphysics 1.3.0'. You are trying to...

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Commented Unassigned: NuGet Packages [19]

Hello, I downloaded the BEPU packages via NuGet in the Xamarin Studio Package Manager however upon install I get the following error:Could not install package 'BEPUphysics 1.3.0'. You are trying to...

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Source code checked in, #7254b5b037dc

-Added basic Int2 struct with barebones hashing. -Filled out Vector2, Vector3, and Vector4 Abs/Min/Max functions. -Added Matrix.CreateOrthographicRH.

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Source code checked in, #0cce6e84395d

RawList now properly truncates values when capacity is set to a size smaller than Count.

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Source code checked in, #14130531c022

-Vector2 now has a non-ref dot product. -BufferPools now expose their SuppressCleanBufferAsserts state. -QuickLists expose their pool and an EnsureCapacity method.

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Source code checked in, #041e1ead554d

-Entity.ApplyImpulseWithoutActivating added. -FluidVolume no longer keeps floating objects active. -FluidVolume should now have better behavior at the threshold between almost submerged and fully...

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