Source code checked in, #4a8423794ec9
Changing a vehicle wheel's RestLength, Local/WorldDirection, or relevant WheelShape properties should now properly reinitialize the WheelShape's detector.
View ArticleSource code checked in, #5f437e4ba600
-The CombinedUpdateable no longer hides the SolverUpdateable's Tag and Space properties. -Vehicle.Wheels now returns a read only collection. (Adding and removing wheels should be done using the...
View ArticleSource code checked in, #ff144d792f16
-BEPUik is now correctly included in the BEPUphysics.sln. -Updated project properties to v1.4.0 and dates to 2014.
View ArticleSource code checked in, #e05b1f2769a8
-Using the default mass Bone constructor now properly forces the local inertia tensor to update.
View ArticleCreated Unassigned: Terrain heights don't match [17]
Hi,I have created a terrain with perlin noise, I then use the height data array created in a terrain object from your library. The collision works great, however it seems to collide bellow the visual...
View ArticleCommented Unassigned: Terrain heights don't match [17]
Hi,I have created a terrain with perlin noise, I then use the height data array created in a terrain object from your library. The collision works great, however it seems to collide bellow the visual...
View ArticleCommented Unassigned: Terrain heights don't match [17]
Hi,I have created a terrain with perlin noise, I then use the height data array created in a terrain object from your library. The collision works great, however it seems to collide bellow the visual...
View ArticleCreated Unassigned: Small error in a property [18]
WheelDrivingMotor.cs:/// <summary>/// Gets the axis along which the driving forces are applied./// </summary> public Vector3 ForceAxis{ get { return ForceAxis; }}should be:///...
View ArticleSource code checked in, #2a7e42713866
-WheelDrivingMotor.ForceAxis now returns a value instead of crashing.
View ArticleCommented Unassigned: Small error in a property [18]
WheelDrivingMotor.cs:/// <summary>/// Gets the axis along which the driving forces are applied./// </summary> public Vector3 ForceAxis{ get { return ForceAxis; }}should be:///...
View ArticleClosed Unassigned: Small error in a property [18]
WheelDrivingMotor.cs:/// <summary>/// Gets the axis along which the driving forces are applied./// </summary> public Vector3 ForceAxis{ get { return ForceAxis; }}should be:///...
View ArticleSource code checked in, #69686983f4e2
-WeldJoint now has a constructor which directly takes an anchor, making it a little easier to tune when the automatic guess doesn't do a good job.
View ArticleSource code checked in, #bd36543e4de7
-Moved the Threading namespace into BEPUutilities. -Deleted TPLLoopProvider, SimpleLooper, ThreadTaskManager, and SpecializedThreadManager.
View ArticleClosed Unassigned: Terrain heights don't match [17]
Hi,I have created a terrain with perlin noise, I then use the height data array created in a terrain object from your library. The collision works great, however it seems to collide bellow the visual...
View ArticleClosed Issue: Demo Samples not Working??? [11]
I am not sure what I am doing wrong. I just downloaded the demo sample for Windows Phone 7. I have Visual Studio 2010 Express Edition for Windows Phone 4.0.30319 SP1, XNA GameStudio 4.0 and also I have...
View ArticleClosed Issue: FormatException "Unsupported vertex type in mesh." [6]
I am using version "0.16.2.0" for WP7 and trying to call method "TriangleMesh.GetVerticesAndIndicesFromModel". FormatException is thrown.I thought that it is a problem in my ".fbx" file. But then I...
View ArticleClosed Issue: Empty Space throws Null Reference Exception [5]
When I declare a new space, instantiate it, and call Update() or Update(dt)I get a null reference exceptionIts source is DynamicHierarchy-UpdateSingleThreaded()This error only occurs if the Space is...
View ArticleClosed Issue: ConvexHullShape constructor doesn't remove inner points [3]
I noticed that the ConvexHullShape constructer doesn't call Toolbox.GetConvexHull() to remove points inside the volume. GetSurfaceTriangles() does however call Toolbox.GetConvexHull(), presumably to...
View ArticleSource code checked in, #3dc615f2e6b4
-Added BufferPool<T>, LockingBufferPool<T>, and BufferPools<T> for reusable array management.
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