Edited Unassigned: Please remove the XNA stuff and update the library to...
This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...
View ArticleCommented Unassigned: Please remove the XNA stuff and update the library to...
This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...
View ArticleCreated Unassigned: Directional vectors - up, down etc could be problematic [22]
Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...
View ArticleCommented Unassigned: Directional vectors - up, down etc could be problematic...
Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...
View ArticleCommented Unassigned: Directional vectors - up, down etc could be problematic...
Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...
View ArticleCommented Unassigned: Directional vectors - up, down etc could be problematic...
Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...
View ArticleClosed Unassigned: Directional vectors - up, down etc could be problematic [22]
Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...
View ArticleSource code checked in, #9d56018c8f3f
Fixed a couple of things which complicated monogame ports in the debug drawer.
View ArticleSource code checked in, #b4a8298fe017
Demos and drawer XNA references completely replaced with monogame. Removed strong naming.
View ArticleSource code checked in, #0e64aee841ca
Pushing to 1.5.0 and preparing another release because why not.
View ArticleUpdated Wiki: Documentation
PROJECT HAS MOVED TO GITHUB!Here's the github version of the documentation! DocumentationLooking for samples? In addition to the projects found in the individual sections below, check out the...
View ArticleUpdated Wiki: Documentation
PROJECT HAS MOVED TO GITHUB!Here's the github version of the documentation! DocumentationLooking for samples? In addition to the projects found in the individual sections below, check out the...
View ArticleReleased: BEPUphysics v1.4.0 (Jun 15, 2015)
Old binary release. Want newer versions? Go to github! https://github.com/RossNordby/bepuphysics1/releasesVersion History
View ArticleUpdated Release: BEPUphysics v1.4.0 (Jun 15, 2015)
Old binary release. Want newer versions? Go to github!https://github.com/RossNordby/bepuphysics1/releasesVersion History
View ArticleUpdated Wiki: Home
PROJECT HAS MOVED TO GITHUB! BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision...
View ArticleCommented Unassigned: Please remove the XNA stuff and update the library to...
This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...
View ArticleCommented Unassigned: Please remove the XNA stuff and update the library to...
This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...
View ArticleCreated Unassigned: Moved to github! Put new issues over there! [23]
All new issues should be posted here:https://github.com/RossNordby/bepuphysics1/issuesAnything posted on codeplex might not be seen for quite a while!
View ArticleEdited Issue: Moved to github! Put new issues over there! [23]
All new issues should be posted here:https://github.com/RossNordby/bepuphysics1/issuesAnything posted on codeplex might not be seen for quite a while!
View Article