Hi,
I have created a terrain with perlin noise, I then use the height data array created in a terrain object from your library. The collision works great, however it seems to collide bellow the visual render of the terrain, which I didn't expect since they both use the same height data. I have also set the thickness of the terrain to 5 just to ensure that it wasn't that. I have also check that the position of the terrain object matches with the position of the visible render and it does.
Any ideas?
I have created a terrain with perlin noise, I then use the height data array created in a terrain object from your library. The collision works great, however it seems to collide bellow the visual render of the terrain, which I didn't expect since they both use the same height data. I have also set the thickness of the terrain to 5 just to ensure that it wasn't that. I have also check that the position of the terrain object matches with the position of the visible render and it does.
Any ideas?