-TriangleMeshConvexContactManifold (and associated types) revamped to use the Quick collections.
-QuickSet and QuickDictionary resizing should now not allocate enormous arrays unnecessarily.
-Fixed a QuickList Count assert.
-Dropped BufferPool max buffer size to 2^30.
-Added PhysicsThreadResources. Uses ThreadStatic pools. Expect further changes; some resources will move into BufferPools<T> style types, others resources will be replaced entirely by the Quick collections.
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