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Reviewed: BEPUphysics v1.2.0 (jun 20, 2013)

Rated 5 Stars (out of 5) - A few months ago I released a WP7 RPG dice simulator: http://www.windowsphone.com/s?appid=6769128e-8c53-41d5-8851-4f9cc471ccc9 And it was posible only thanks to this BEPU

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Source code checked in, #e44fc1b7ccb5

-Preparing for significant fork swippyswap.

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Source code checked in, #6de547c63fa2

-Isolated MathConverter usage a bit by moving the Camera to BEPUutilities math.

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Source code checked in, #db0ae1d1842b

Backed out changeset: fa70e1e5b66a; MonoGame fiddling will proceed elsewhere and elsewhen

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Source code checked in, #bac981d2b4a7

Merge, for fun and excitement

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Source code checked in, #55c6628439d9

-Added missing BoundingSphereForceFieldShape.

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Updated Wiki: Home

BEPUphysics is a 3D physics library by BEPU.  It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules,...

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Released: BEPUphysics v1.2.0 (May 31, 2012)

Latest binary XNA release.Version History

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Updated Release: BEPUphysics v1.2.0 (May 31, 2012)

Latest binary XNA release.Version History

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Source code checked in, #aa825ac5ea85

-Fixed a compilation oopsy.

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Source code checked in, #5890a7f03f1a

-CylinderCastWheelShape now bases graphical rolling transform on local wheel orientation.

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Source code checked in, #83432bba4b74

-Eliminated some redundant work in the ConvexHullHelper index pruner.

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Created Unassigned: Curve GetPathBoundsInformation always returns starting...

The GetPathBoundsInformation function in Curve passes the same int for minIndex and maxIndex into GetCurveBoundsInformation, which results in GetCurveIndexBoundsInformation always returning 0, 0 for...

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Source code checked in, #3332dbd74981

-Fixed the Curve.GetPathBoundsInformation implementation.

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Closed Unassigned: Curve GetPathBoundsInformation always returns starting...

The GetPathBoundsInformation function in Curve passes the same int for minIndex and maxIndex into GetCurveBoundsInformation, which results in GetCurveIndexBoundsInformation always returning 0, 0 for...

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Closed Issue: Dependency free fork - ray intersects method issue [12]

In the dependency free fork in MathExtensions/Ray.cs, the ray intersects method returns null in some situations where it shouldn't, which was causing faulty character and vehicle physics.Upon...

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Source code checked in, #bbf100c14429

-Improved BoxShape, CapsuleShape, ConvexHullShape, ConvexShape, CylinderShape, TriangleShape, and MobileMeshShape bounding volume calculations. -Added specialized Vector3.TransformX/Y/Z functions for...

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Source code checked in, #b9200b24f2e2

-Fixed a graphical offset issue with CylinderCastWheelShape and RaycastWheelShape. -Moved transformation logic from the Vector3/Vector4 to the relevant transform classes (Matrix/Quaternion).

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Source code checked in, #67245e887b33

-Unbusted the Matrix.Transform... functions which use Vector3s for input and output.

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Source code checked in, #4100150a55e2

-Moved some Toolbox quaternion manipulation into Quaternion. -The CharacterController now uses a ViewDirection to interpret the horizontal motion constraint's movement direction, allowing 6DOF control.

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