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Reviewed: BEPUphysics v1.2.0 (Jan 13, 2013)

Rated 5 Stars (out of 5) - Incredible physics engine... easy to get started with, even better once you get to know it. Built by not a man but a myth. The Bepu forums are the most helpful place I've...

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Created Issue: Demo doesn't work for WP7: The Windows Phone platform does not...

Hello, I got the following error:The Windows Phone platform does not support custom shaders. ...\bepuphysics_ee3a76f51234\BEPUphysicsDemos\BEPUphysicsDemosContent\InstancedEffect.fx BEPUphysicsDemos...

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Commented Issue: Demo doesn't work for WP7: The Windows Phone platform does...

Hello, I got the following error:The Windows Phone platform does not support custom shaders. ...\bepuphysics_ee3a76f51234\BEPUphysicsDemos\BEPUphysicsDemosContent\InstancedEffect.fx BEPUphysicsDemos...

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Closed Issue: Demo doesn't work for WP7: The Windows Phone platform does not...

Hello, I got the following error:The Windows Phone platform does not support custom shaders. ...\bepuphysics_ee3a76f51234\BEPUphysicsDemos\BEPUphysicsDemosContent\InstancedEffect.fx BEPUphysicsDemos...

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Closed Issue: cannot open demo in MVS 2012 [14]

Opening demo solution results in failure with latest MSDevMicrosoft Visual Studio 2012platform: Windows7 x86error on opening:GettingStartedDemo (incompatible)

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Source code checked in, #640f1300db45

-Added CollisionResponse.Softness tuning variable. Defaults to 0.01; solver-intensive stacks should now be more stable. -Renamed SolverSettings.(...)Iterations-related properties to...

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Source code checked in, #5352d929a58c

-Fixed a problem where StaticGroup-Compound collisions would frequently crash with an "Inappropriate types used to initialize pair." exception.

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Source code checked in, #af1dbf2b0354

-Added some CompoundShape validations. -Matrix validations are now a little more restrictive.

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Source code checked in, #88c64012ad7d

-Added CollidablePairHandler.Colliding convenience property. Checks for nonnegative penetration depth contacts.

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Source code checked in, #d0f5026d6581

-IK ActiveSet now exposes the Clear function to unset all bone flags (and also uses it during disposal).

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Source code checked in, #621376603b21

-CompoundShape ComputeCenter and ComputeVolumeDistribution functions will now throw clarifying exceptions when used with zero-weight compound shapes. -The CompoundShape ComputeCenter function which...

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Source code checked in, #b8aff513ace3

-Direct Entity constructors now accept negative masses to signify a kinematic entity.

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Source code checked in, #fcad37642f77

-BoundingSphereForceFieldShape added.

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Source code checked in, #c042e8631f90

-CollisionResponseSettings.Softness is now scaled by the inverse effective mass of a collision, allowing consistent behavior across different masses.

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Source code checked in, #d910464c98e0

-Paths now consistently use doubles for progression parameters. -Fixed a crash in path evaluation and did some cleanup.

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Source code checked in, #932b4dc1a26b

-Introduced a protection against 1-length paths for speed controlled curves.

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Source code checked in, #472380fbae6d

-Fixed two bugs involving simulation island members being removed: neighbors would not be activated properly, and the island would not be split properly. -Removed kinematic special case for...

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Source code checked in, #4947ab18a7a7

-Moved solver permutation into a BEPUutilities standalone class. -Reversed solving order on IK fixer iterations for better near-pin constraint stability.

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Source code checked in, #22d55919cf24

-IKSolver now uses permuted indices rather than graph-order for solving. -Did some permutation-related cleanup.

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Reviewed: BEPUphysics v1.2.0 (jun 20, 2013)

Rated 5 Stars (out of 5) - A few months ago I released a WP7 RPG dice simulator: http://www.windowsphone.com/s?appid=6769128e-8c53-41d5-8851-4f9cc471ccc9 and it was posible only thanks to this BEPU

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