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Source code checked in, #bbf100c14429

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-Improved BoxShape, CapsuleShape, ConvexHullShape, ConvexShape, CylinderShape, TriangleShape, and MobileMeshShape bounding volume calculations. -Added specialized Vector3.TransformX/Y/Z functions for quicker extraction of particular components of a quaternion rotation. -Added Quaternion.Inverse. -Made transforming by vectors by quaternions and generating rotation matrices from quaternions consistent in implementation (tiny optimization to matrixification).

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