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Channel: BEPUphysics
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Commented Unassigned: Please remove the XNA stuff and update the library to...

This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...

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Source code checked in, #7bd277b2f999

Fixed a bug in the BoxSphereTester's penetration depth calculation.

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Commented Unassigned: Please remove the XNA stuff and update the library to...

This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...

View Article

Edited Unassigned: Please remove the XNA stuff and update the library to...

This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...

View Article

Commented Unassigned: Please remove the XNA stuff and update the library to...

This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...

View Article


Created Unassigned: Directional vectors - up, down etc could be problematic [22]

Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...

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Commented Unassigned: Directional vectors - up, down etc could be problematic...

Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...

View Article

Commented Unassigned: Directional vectors - up, down etc could be problematic...

Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...

View Article


Commented Unassigned: Directional vectors - up, down etc could be problematic...

Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...

View Article


Closed Unassigned: Directional vectors - up, down etc could be problematic [22]

Depending on how they are used, having Up, Down, Left, etc vectors can be a problem. For instance, If I'm working in 2d I use XY as the wall or ground plane, but If I'm working in 3d, XY is ALWAYS the...

View Article

Source code checked in, #9d56018c8f3f

Fixed a couple of things which complicated monogame ports in the debug drawer.

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Source code checked in, #b4a8298fe017

Demos and drawer XNA references completely replaced with monogame. Removed strong naming.

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Source code checked in, #fe4d033d4b76

Deoopsed some missing content.

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Source code checked in, #0e64aee841ca

Pushing to 1.5.0 and preparing another release because why not.

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Updated Wiki: Documentation

PROJECT HAS MOVED TO GITHUB!Here's the github version of the documentation! DocumentationLooking for samples? In addition to the projects found in the individual sections below, check out the...

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Updated Wiki: Documentation

PROJECT HAS MOVED TO GITHUB!Here's the github version of the documentation! DocumentationLooking for samples? In addition to the projects found in the individual sections below, check out the...

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Released: BEPUphysics v1.4.0 (Jun 15, 2015)

Old binary release. Want newer versions? Go to github! https://github.com/RossNordby/bepuphysics1/releasesVersion History

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Updated Release: BEPUphysics v1.4.0 (Jun 15, 2015)

Old binary release. Want newer versions? Go to github!https://github.com/RossNordby/bepuphysics1/releasesVersion History

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Updated Wiki: Home

PROJECT HAS MOVED TO GITHUB!  BEPUphysics is a 3D physics library by BEPU.  It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision...

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Commented Unassigned: Please remove the XNA stuff and update the library to...

This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core...

View Article
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