This is unusable for Windows store apps as it is. I'm going to look at the source to see if i can do something with it. Hopefully i can just build a new solution. But we'll see. UWP uses .NET core instead of .NET framework.
XNA ?? Why use something so old, no one uses XNA anymore. There's only so many times i can reinstall something that I'm never going to use. Look at building a SharpDX sample.
Comments: Thanks for the tips. I got it working in my 'engine' tonight. As you recommended, I used Jorg's PCL port as a basis. Dropped all the code into a Universal Windows class library. Changed Thread usage to Task (not tested yet). Changed maths translation references to my own classes that are derived from SharpDX maths. Got it to compile. And then to resolve circular dependencies I just moved physics and utilities into my engine project. It was good to see my mesh flying off into the distance -- sideways gravity :) Thanks for a fast answer, it really helped me know what to do.
XNA ?? Why use something so old, no one uses XNA anymore. There's only so many times i can reinstall something that I'm never going to use. Look at building a SharpDX sample.
Comments: Thanks for the tips. I got it working in my 'engine' tonight. As you recommended, I used Jorg's PCL port as a basis. Dropped all the code into a Universal Windows class library. Changed Thread usage to Task (not tested yet). Changed maths translation references to my own classes that are derived from SharpDX maths. Got it to compile. And then to resolve circular dependencies I just moved physics and utilities into my engine project. It was good to see my mesh flying off into the distance -- sideways gravity :) Thanks for a fast answer, it really helped me know what to do.