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Reviewed: BEPUphysics v1.2.0 (Jan 13, 2013)

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Rated 5 Stars (out of 5) - Incredible physics engine... easy to get started with, even better once you get to know it. Built by not a man but a myth. The Bepu forums are the most helpful place I've ever been on the internet.

Created Issue: Demo doesn't work for WP7: The Windows Phone platform does not support custom shaders. [15]

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Hello,

I got the following error:
The Windows Phone platform does not support custom shaders. ...\bepuphysics_ee3a76f51234\BEPUphysicsDemos\BEPUphysicsDemosContent\InstancedEffect.fx BEPUphysicsDemos WP7

any sollution?

best regards,
Radik

Commented Issue: Demo doesn't work for WP7: The Windows Phone platform does not support custom shaders. [15]

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Hello,

I got the following error:
The Windows Phone platform does not support custom shaders. ...\bepuphysics_ee3a76f51234\BEPUphysicsDemos\BEPUphysicsDemosContent\InstancedEffect.fx BEPUphysicsDemos WP7

any sollution?

best regards,
Radik
Comments: There's a separate phone version of the demos. You can get it off of the main downloads page: http://bepuphysics.codeplex.com/downloads/get/217244

Closed Issue: Demo doesn't work for WP7: The Windows Phone platform does not support custom shaders. [15]

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Hello,

I got the following error:
The Windows Phone platform does not support custom shaders. ...\bepuphysics_ee3a76f51234\BEPUphysicsDemos\BEPUphysicsDemosContent\InstancedEffect.fx BEPUphysicsDemos WP7

any sollution?

best regards,
Radik

Closed Issue: cannot open demo in MVS 2012 [14]

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Opening demo solution results in failure with latest MSDev

Microsoft Visual Studio 2012
platform: Windows7 x86

error on opening:
GettingStartedDemo (incompatible)

Source code checked in, #640f1300db45

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-Added CollisionResponse.Softness tuning variable. Defaults to 0.01; solver-intensive stacks should now be more stable. -Renamed SolverSettings.(...)Iterations-related properties to SolverSettings.(...)IterationCount.

Source code checked in, #5352d929a58c

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-Fixed a problem where StaticGroup-Compound collisions would frequently crash with an "Inappropriate types used to initialize pair." exception.

Source code checked in, #af1dbf2b0354

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-Added some CompoundShape validations. -Matrix validations are now a little more restrictive.

Source code checked in, #88c64012ad7d

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-Added CollidablePairHandler.Colliding convenience property. Checks for nonnegative penetration depth contacts.

Source code checked in, #d0f5026d6581

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-IK ActiveSet now exposes the Clear function to unset all bone flags (and also uses it during disposal).

Source code checked in, #621376603b21

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-CompoundShape ComputeCenter and ComputeVolumeDistribution functions will now throw clarifying exceptions when used with zero-weight compound shapes. -The CompoundShape ComputeCenter function which took CompoundChildData now operates on the weights, not volumes.

Source code checked in, #b8aff513ace3

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-Direct Entity constructors now accept negative masses to signify a kinematic entity.

Source code checked in, #fcad37642f77

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-BoundingSphereForceFieldShape added.

Source code checked in, #c042e8631f90

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-CollisionResponseSettings.Softness is now scaled by the inverse effective mass of a collision, allowing consistent behavior across different masses.

Source code checked in, #d910464c98e0

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-Paths now consistently use doubles for progression parameters. -Fixed a crash in path evaluation and did some cleanup.

Source code checked in, #932b4dc1a26b

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-Introduced a protection against 1-length paths for speed controlled curves.

Source code checked in, #472380fbae6d

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-Fixed two bugs involving simulation island members being removed: neighbors would not be activated properly, and the island would not be split properly. -Removed kinematic special case for removal-activation. All entities take the same path now thanks to the bug fix.

Source code checked in, #4947ab18a7a7

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-Moved solver permutation into a BEPUutilities standalone class. -Reversed solving order on IK fixer iterations for better near-pin constraint stability.

Source code checked in, #22d55919cf24

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-IKSolver now uses permuted indices rather than graph-order for solving. -Did some permutation-related cleanup.

Reviewed: BEPUphysics v1.2.0 (jun 20, 2013)

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Rated 5 Stars (out of 5) - A few months ago I released a WP7 RPG dice simulator: http://www.windowsphone.com/s?appid=6769128e-8c53-41d5-8851-4f9cc471ccc9 and it was posible only thanks to this BEPU
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