Source code checked in, #a7529fd34985
Improved HorizontalMotionConstraint force clamping.
View ArticleSource code checked in, #590b9b714ec7
Fixed a couple of oopsies in non-ref Matrix overloads.
View ArticleSource code checked in, #e49397dc62fb
Fixed TransformNormal and TransformNormalTranspose.
View ArticleSource code checked in, #33b330b2ba1d
CompoundCollidable.ConvexCast now properly tests the compound itself against the filter.
View ArticleSource code checked in, #979bb383e588
GroupPairHandlers now properly take into account the CCDFilter. CCDFilter now only takes a pair.
View ArticleSource code checked in, #52e3e8221380
A few minor XML changes, and QuickQueue now has CopyTo.
View ArticleUpdated Wiki: Version History
v1.4.0Library:Additions:-QuickList, QuickQueue, QuickSet, and QuickDictionary struct types added to BEPUutilities. Designed for raw access and GC friendliness.-Character StanceManager generalized to...
View ArticleUpdated Wiki: Documentation
DocumentationLooking for samples? In addition to the projects found in the individual sections below, check out the BEPUphysicsDemos project in themain source download for another few dozen...
View ArticleUpdated Wiki: Getting Started
Getting Started A basic tutorial on setting up a simulation. 1 | Setting up the ProjectThe following assumes that you have installed Visual C# 2010 Express and XNA Game Studio 4.0. The...
View ArticleUpdated Wiki: Internal Multithreading
Internal Multithreading Easily harness multicore processors to speed up your simulation.Multithreading Demo 1 | Getting StartedBEPUphysics supports the usage of an arbitrary number of threads. Modern...
View ArticleUpdated Wiki: Updating Asynchronously
Updating Asynchronously Managing BEPUphysics running on a separate thread.Updating Asynchronously Demo 1 | Getting StartedBEPUphysics can be run in a separate thread while your game and rendering run...
View ArticleUpdated Wiki: Updating Asynchronously
Updating Asynchronously Managing BEPUphysics running on a separate thread.Updating Asynchronously Demo 1 | Getting StartedBEPUphysics can be run in a separate thread while your game and rendering run...
View ArticleUpdated Wiki: Internal Multithreading
Internal Multithreading Easily harness multicore processors to speed up your simulation.Multithreading Demo 1 | Getting StartedBEPUphysics supports the usage of an arbitrary number of threads. Modern...
View ArticleUpdated Wiki: Getting Started
Getting Started A basic tutorial on setting up a simulation. 1 | Setting up the ProjectThe following assumes that you have installed Visual C# 2010 Express and XNA Game Studio 4.0. The...
View ArticleUpdated Release: BEPUphysics v1.4.0 (Jun 15, 2015)
Latest binary release.Version History
View ArticleCreated Release: BEPUphysics v1.3.0 (Dec 20, 2013)
Binary release of v1.3.0.Version History
View Article