CharacterController.MaximumAccelerationForce added. Limits the amount of force the character can apply to accelerate in a target direction. The usual MaximumForce limit is applied after the MaximumAccelerationForce.
Characters can now go prone (basically supercrouch).
Cleaned up StanceManager a bit; transitions can be tested without causing side effects.
StanceManager query objects now correctly use the main body's collision margin.
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