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Source code checked in, #aeeb08e8831c

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CharacterController.MaximumAccelerationForce added. Limits the amount of force the character can apply to accelerate in a target direction. The usual MaximumForce limit is applied after the MaximumAccelerationForce. Characters can now go prone (basically supercrouch). Cleaned up StanceManager a bit; transitions can be tested without causing side effects. StanceManager query objects now correctly use the main body's collision margin.

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